The Iconic Puzzle Game Didn't Triumph at This Gaming Ceremony — Another Award Type Might Solve This

Whenever a prominent awards ceremony draws close, one notices a clamor for the addition of new categories to honor underappreciated efforts and fill the passions of followers who have specialized interests.

A fellow writer has already made supporting a scary games classification. That would rule. The same goes for board games, this being a passionate advocate's mission. However, I must insist if I try to elbow in front because like all single-minded supporters, there's a strong justification supporting my request is the most urgent and significant. Here's the proposal: It's essential to create an award type for logic-based games.

Categorizing Game Types

Organizing artistic expressions isn't exact; opinions vary greatly, and typically spark debates resulting in unclear classifications. It's understandable that movie academies don’t do it. But it is a necessary evil within the realm of gaming, showing incredible range they hardly constitute one unified medium.

To recognize the complete range of achievement in video games to be recognized, and to ensure all game types to compete fairly, genre categories are essential.

Present Award Structure

Prominent interactive entertainment events currently feature genre categories for Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Simulation and strategy titles, and Sports/Racing games. Between them, these award types effectively encompass a lot of ground, making space possible for numerous titles.

Not so for puzzle games. No appropriate category exists to put them. Think about these this year’s best games, all very different: the architectural riddles from a specific release, the pulse-pounding block-matching from another release, and the sweetly sociological logic puzzles from additional release. Which classification works within current classifications? Simply put, no category fits.

The Representation Problem

Many instances occur excellent brain-teasers published annually that have no home during gaming ceremonies, except when they manage to fit for categories like Mobile Game, Virtual reality experiences, or the intensely contested Indie races.

  • An iconic brain-teaser got overlooked in any category in 2014
  • Another creative title missed out that year
  • A beloved organization game received no acknowledgment recently
  • Limited numbers of puzzle games scraped into niche award types

Value of Brain-Teasers

Frequently they represent compact experiences, but the art in brain-teasers holds tremendous importance. Well-known matching games count as most engaged experiences in the world continuing this trend for over a decade.

The legendary block-stacking game challenges popular creative games claiming status as highest-selling title ever; it additionally competes for top gaming experience. Logic titles represent cornerstones for gaming as medium, while interacting with almost every other genre.

Recommendation and Reasoning

Puzzle games wouldn’t have such difficulty. It would be easy to populate a field of five engaging, different, qualified experiences every year with ease — actually, with challenge, because you’d have to leave many worthy titles.

Restating the point, these include experiences that otherwise have no home in important events. Puzzle game makers function at the hard edge interactive creation, producing among essential manifestations within interactive entertainment. Similar to film action specialists, they merit acknowledgment. Let’s not keep them waiting decades.

Jane Lam
Jane Lam

A seasoned gaming journalist with over a decade of experience in reviewing slot games and sharing winning strategies.